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Saturday, May 27

Saturday, May 6

Monday, May 1

  1. page Software edited ... Mental Repair: This upgrade continuously monitors and analyzes the user’s mental patterns, the…
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    Mental Repair: This upgrade continuously monitors and analyzes the user’s mental patterns, then corrects and adjusts the user’s mental processes to counter psychological stress. In effect, the character’s mind benefits from continuous unconscious psychotherapy and heals mental stress far more rapidly and easily than normal. The character automatically makes a Willpower x 3 Test once a day. Every success eliminates one point of stress. If the character has already benefited from psychotherapy that day or any other effect that healed stress, trauma, or disorders, the test is not made. This upgrade has no effect on trauma or disorders. [High]
    Mental Stability: This upgrade bolsters the mind’s capacity to handle mental shocks and makes it less vulnerable to emotional distress. The user’s Lucidity increases by +5, which also increases Trauma Threshold by +1 and Insanity Rating by +10. This upgrade has no effect on the user’s WIL or their rolls to resist stress. The user is no more likely than before to be able to resist mental stress. However, they can now handle more mental stress before suffering any form of instability. [Expensive]
    ...
    feeds with
    automatic
    automatic Basic Perception,
    The panopticon upgrade mitigates this limitation with sophisticated algorithms that help the ego analyze and process sensory input. The infomorph can use Detailed Perception on three locations/ sensor feeds at once (increase this to 5 locations if the character also has multi-tasking) without any penalty. Alternatively, the infomorph only suffers a –10 distraction modifier when using Basic Perception to view multiple locations and feeds at once. This upgrade is common among habitat cyberbrains, as each multi-tasking module beyond the first allows Detailed Perception to be used on another 2 areas at once. [High]
    Additional Upgrades
    (view changes)
    8:24 am

Sunday, April 30

Friday, April 28

  1. page Everyday Technology edited ... Fractal Gloves: These gloves are designed to fit over a humanoid wrist and hand to duplicate th…
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    Fractal Gloves: These gloves are designed to fit over a humanoid wrist and hand to duplicate the effects of the fractal digits robotic enhancement. The gloves also include micro-cameras that allow wearers to clearly see the objects they are manipulating, duplicating the effects of nanoscopic vision. [Moderate]
    Plasma Sail: This backpack and harness operates in the same manner as the plasma sail implant. [Expensive]
    ...
    rope up
    to
    to 30 meters
    [ Home | Game Rules | Character Creation | Gear ]
    (view changes)
    5:02 am

Wednesday, April 26

  1. page Society and Technology edited ... Biologically, the Factors appear to be some sort of evolved slime mold colony. As far as is kn…
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    Biologically, the Factors appear to be some sort of evolved slime mold colony. As far as is known, they communicate purely by chemical signals and receptors, requiring any interactions with transhumanity to be computer-mediated. Several different types of Factors have been sighted, implying that they engage in heavy biological modification.
    Factor starcraft appear to be lighthuggers capable of near-light speeds. Due to the frequency of their visitations to the solar system (2–3 times a year), however, it is speculated that they either have a nearby base or that they possess the capabilities for faster-than-light travel—or possibly they have Pandora gates of their own.
    ...
    psychology between transhu- mantranshuman species and
    Culture and Society
    The Fall and its aftermath continues to be a major influence on transhuman culture and society. Prior to the start of the evacuation, more than ninety-nine percent of the people who survived the Fall had never been off Earth. For them, space was a distant realm where other, more daring and adventurous people lived, a place Earth dwellers only saw on videos. Earth was their home. Then, in the course of a few short years, hundreds of millions of people were forced to leave Earth. The fortunate few first evacuees left with no more than a dozen kilograms of possessions, while the vast majority were infomorph refugees who left Earth with nothing, not even their bodies.
    (view changes)
    2:05 pm

Tuesday, April 18

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