AGIs and Infomorphs

The term “infomorph” is used to refer to any ego in digital body, whether that be an AGI or the digital emulation of a biological mind (including backups and forks). The following rules apply to infomorph and AGI characters.

Software Minds

At their core, infomorphs are just programs and so they are treated like other software in terms of rules. They must be run on a specific personal computer or server. If that device is shut down, the infomorph also shuts down into a state of unconsciousness, restarting along with the device (infomorphs may also shut themselves down, though it is rare that they do so). If the device is destroyed, the infomorph is killed along with it (unless their data can somehow be extracted from any surviving components, perhaps resulting in a vapor).
Infomorphs may copy themselves, though in some places this is illegal and in most places is frowned upon as it raises numerous ethical and legal questions. For this reason many infomorphs that copy and transfer themself to run on a new device will thoroughly erase themselves off the old one.
As digital beings, infomorphs have no physical mind, but it is a simple matter for them to possess an uninhabited synthmorph, taking up residence in the cyberbrain (see Resleeving Synthmorphs). They may also download into biomorph bodies according to standard resleeving rules. Even when disembodied, they may interact with the physical world via the mesh, viewing through sensors, streaming XP feeds, communicating with characters, commanding slaved devices, and teleoperating/jamming drones.
Infomorphs have a Speed of 3, reflecting their digital nature and their ability to act at electronic speeds. If an infomorph sleeves into a body, however, it takes on the Speed of that morph.

AGI Characters

Though AGIs were not born in a biological body, their programming encompasses the full spectrum of human personality, outlook, emotions, and mental states. AGIs are in fact raised in a manner similar to human children, so that they are socialized much like humans are. Nevertheless, on a fundamental level they are non-humans programmed to act human. There are inevitably points where the programming does not mask or alter the fact that AGIs often possess or develop personality traits and idiosyncrasies that are quite different from human norms and often outright alien.
Unlike standard crippled AIs, AGIs are capable of full- edged creativity, learning, and self-improvement (at a slow but steady pace equivalent to humans). Just like other characters, they earn Rez points and may improve their skills and capabilities. AGIs suffer none of the skill limitations placed on weak AIs, using skills just like any other character.
On an emotional level, AGIs run emotional subroutines that are comparable to biological human emotions. AGIs are, in fact, programmed to have empathy and share an interest in human affairs and prosperity, and to place signi cant relevance on life of all kinds. In game terms, AGIs emote like humans (and so Kinesics may be used against them) and are vulnerable to emotionally manipulative effects, fear, etc.

Sidebar: Roleplaying Muses

Muses should not be viewed as a mere tool for getting extra skills, but as an opportunity to enhance roleplaying. Though typical muse AIs are not complete intelligences (though they can be, see Infomorphs as Muses), their personality matrix is often quite sophisticated and they are very good at adapting to their user’s personality quirks. On the other hand, they share the same Real World Naiveté as AGI characters when it comes to understanding all the facets of transhuman behavior, social interaction, body language, or emotion. Their personalities are more non-human, abstract, alien, and less passionate than transhuman life forms, often leading to conceptual misunderstandings and miscommunications. Likewise, their creative capacities are limited, instead bolstered by an ability to calculate odds, run simulations and evaluate outcomes, and make predictions based on previous experiences.
Depending on the user’s stance towards sentient programs, muses can be viewed as intelligent toys, followers, servants, slaves, friends, or pets, which should somehow be reflected in game play. Most transhumans have also acquired a tendency to bond with a muse mentally due to its omnipresence and devotion to the user (like bonding to a child or puppy that then grows to be an adult). Therefore the subversion or even destruction of a muse personality is sometimes even equated with rape or murder.

Sidebar: Infomorphs as Muses

Instead of relying on underdeveloped muses for aid and companionship, characters may prefer to have a full-fledged digital intelligence at their side, whether that be an AGI, a backed-up biological ego, or fork of the character’s own personality. Alternately, a character with a ghostrider module could have both, carrying a muse in their mesh inserts and an infomorph in the ghostrider module.
This possibility is very useful for infomorph player characters, as they can ride along in someone’s head and participate in team affairs without needing a morph of their own.

See Also

AGI and Infomorph Rules
Playing AGIs and Infomorphs

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